Monday, December 23, 2024

Pakistani Kids Developed First Multi Platform Game for COVID-19

Two self-taught Pakistani wonder developers developed the world's first multi-platform game to fight the Covid 19 pandemic by destroying myths and using behavioral changes to explain the 'new normal' in an experimental learning simulation game.

STOP SPREAD - developed by 13-year-old Nabhan and 14-year-old Kenan - is based on the principles of design thinking and gamification, so that players learn more and are motivated to share the knowledge they have gained with their friends and family. limit the spread of deadly diseases.

The kids duo launched the free game in late February 2020, completed it within a month and released it online on April 4, 2020.

Both Nabhan and Kenan have never been to school and have not been taught at home. Since childhood, the duo have learned basic knowledge in mathematics, coding, design, animation and design thinking.

Read Also: Agha Khan Launched Self Screening App for COVID-19

In addition, the video (embedded above), logos, images, animations, edits, the game website and the web server and hosting were managed by the children's duo.

The game has six levels and in the first four you have to learn the facts, destroy the myths and learn about prevention and precautions. The fifth level will only be unlocked if you can show that you have learned enough to practice in public.

If the player continues to work successfully with Social Distancing Standard Operation Procedures (SOPs), he will receive Level 6, a classic arcade game in retro style, and the player will be able to remove the Coronavirus from the world.

Game Stages

  • Level 1: facts and myths
  • Level 2: protection
  • Level 3: prevention
  • Level 4: symptoms
  • Level 5: Walk the Talk
  • Level 6: Soap for Rescue

According to the developers, the best strategy is to play higher and score higher in the game, remember what you learned and answer the questions to collect enough points in the first four levels. You can unlock the rest of the levels.

Youngsters are our future, so we must support and promote the innovative and positive constructive contribution of children to improve our community," said the developers.

Nabhan and Kenan's efforts can help millions of children who have difficulty learning online. They are emphasized at home for measures to combat the coronavirus in the country, including the closure of educational institutions.

The World Health Organization (WHO) also encourages people to play video games to prevent the spread of the disease, which has killed more than 435,000 people and infected more than eight million.

In April, a PlayApartTogether campaign was launched in partnership with 18 video game companies, including live streaming giant Twitch and Activision Blizzard.

The initiative was designed to motivate people to play video games and practice remotely during the coronavirus outbreak.

Many game companies such as Nintendo Switch allow players to connect with their friends online when face-to-face meetings are prohibited.

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